non-metallic-shterenka-review-parodic-stealth-influence-unmetal-1

Non -metallic gear. Overview.

A group of players gravitating to retro-stylistic has long stood out in the gaming environment. Large publishers are not so often paying attention to this small layer, so indie developers tightly occupied this niche.

One of the projects with the expectation of fans of retro-game can be confidently called UNMETAL in early October . It was developed by the Barcelona Gamelona, ​​Francisco Telles de Menkes, also well -known in the game UNEPIC – a rather hard -winged two -dimensional RPG game with the side of the side. The new project of the Spaniard is a purebred steel explosion and the spiritual heir to Metal Gear, but let’s go in order.

Unmetal actions take place in 1972. Alliance soldiers knock down the Soviet helicopter. At the crash site, the military find only one surviving. This is a helicopter pilot and concurrently the protagonist of the game Jesse Fox. It is with him that we will spend the next 5-6 hours.

Our poor fellow immediately is being subjected to interrogation to establish all the details of the incident. In a dialogue with Colonel, Fox says that he was captured by the mercenaries for “a crime that he did not commit”. Yes, it is these words that the main character hears when he is detained somewhere in the Vietnamese jungle.

Mercenaries immediately send the protagonist to rot in the camera. However, Fox does not intend to put up with the fate of the prisoner and thinks his grand escape. Just at this moment, the character goes to the control of the player.

Visually Unmetal inherits the style of the NES version of Metal Gear (1987). The game has pleasant pixel graphics with a top view. Even in managing the hero, the developers tried to do with a minimum of buttons: arrows for the hero’s movements, 4 buttons of actions and one more for opening inventory.

The main difference between UNMETAL and Metal Gear is the approach to the narrative. If the Japanese was served in a serious manner, then the story in Unmetal is entirely based on humor, the object of which is mainly classic militants and the Action games of the “old school”.

As in the spiritual https://nonukcasinosites.co.uk/review/magius-casino/ predecessor, the basis of gameplay in Unmetal is Stealth Mechanics. The player will have a screen behind the screen to clean the locations without caught the eyes of the guards or in the field of view of cameras. And this is easier to do this using special items scattered in level.

At first, the hero’s inventory is absolutely empty, but as we pass, we come across more and more different things. In addition to weapons, ammunition and first -aid kits, we will come across quest objects, various gadgets, ingredients for crafting (Approx.: Many recipes will have to reach your mind) And other junk. In addition, on the levels there are secret rooms with Aprheads: hearts that increase the amount of health, additional stores for ammunition, bags for grenades, etc.

Unmetal also has an element of pumping. With the achievement of each new level, the player is invited to choose one of two improvements. In particular, you can increase the speed of the character’s movement, the impact strength, the speed of the roll or the power of the weapon.

You can maintain game progress both manually and on kindly placed checkpoints. If everything is extremely clear with the second, then at the first paragraph we will stop in more detail. You can persist on your own only running into the toilet and approaching the Pussuar. You can also take a couple of night pots from you from the restroom, which you can make a seve anywhere in the game.

Variability to the game adds the opportunity to choose replicas during interrogation, which directly affect what is happening on the screen. So, in one of the missions, depending on your response, the opponents will be either harsh Scandinavian mercenaries or robot-terminators. If the former has less health and cannot be killed, then, although it can be dealt with the second, but it is realistic to do this only with the help of grenades or a rocket launcher.

The bosses are worthy of a separate mention. If at first it is quite simple to adapt to the patterns of their behavior, then from the middle of the game the fights are able to pat the nerves even at the average level of complexity. And we will have to fight with ordinary people and huge frauds.

+ A thoughtful quests system. Some riddles will make you break your head, but everything within the rational;

+ Flexible complexity. The game will be able to pass both newcomers and lovers of hardcore;

+ Pleasant visual and voice acting;

+ Good humor with an abundance of references and irony over game conventions;

+ High -quality Russian translation.

– Artificial intelligence of ordinary opponents.

The visiting card Unmetal is unconditional is the plot and sparkling humor, and when it is also seasoned with a pleasant gameplay, it is a pleasure to play. All lovers of old -school games can be advised by the project, moreover, he has a fairly democratic price tag.

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Hello to all users Stopheim.

I am a newcomer here (no matter how ambiguous it sounds), and this is my first text on the site. I would like to join a party not only as a reader, but also as the author of the blog.

Thanks to everyone who paid attention to my note. I will be glad to any feedback.

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